------------------- Q3A & TA Gametypes: ------------------- g_gametype Radi gametype Longname benötigte Entities (optionale Entities für "Flagbase Models") 0 ffa Free For All 1 tournament *1 1vs1 Tournament 2 single Singleplayer 3 team Team Deathmatch 4 ctf Capture The Flag Redflag; Blueflag (Redobelisk; Blueobelisk) (TA) 5 oneflag One Flag CTF Redflag; Blueflag; Neutralflag (Redobelisk; Blueobelisk; Neutralobelisk) (TA) 6 obelisk *2 Overload Redobelisk; Blueobelisk (TA) 7 harvester Harvester Redobelisk; Blueobelisk; Neutralobelisk *1 Achtung im Arena-File muss das "tourney" heissen! *2 Achtung im Arena-File muss das "overload" heissen! Team Entities Spawn Guide: -------------------------- Gametype: FFA Tournament Single Team CTF Oneflag Obelisk Harvester Empfohlene Gametype Settings: Entity: info_player_intermission ! ! ! ! ! ! ! ! keine Gametypes sezten info_player_deathmatch ! ! ! ! T T T T keine Gametypes sezten team_CTF_blueplayer - - - - ! ! ! ! keine Gametypes setzen team_CTF_bluespawn team_CTF_redplayer team_CTF_redspawn team_CTF_blueflag X X X X ! ! X X "gametype: ctf, oneflag" setzen team_CTF_redflag team_CTF_neutralflag (TA) X X X X X ! X X "gametype: oneflag" setzen team_CTF_blueobelisk (TA) - - - - ? ? ! ! keine Gametypes setzen - wenn man keine "Red/Blue Flagbase Models" team_CTF_redobelisk (TA) wünscht: "gametype: obelisk, harvester" setzen team_CTF_neutralobelisk (TA) - - - - - ? - ! keine Gametypes setzen - wenn man kein "Neutral Flagbase Model" wünscht: "gametype: harvester" setzen Legende: ! = wird benötigt (spawnt automatisch wenn nicht verboten) - = wird nicht verwendet (spawnt automatisch nicht) X = muss deaktiviert werden (spawnt sonnst leider sinnlos und steht in der Gegend rum) T = wird, wenn vorhanden, als Personal-Teleporter-Exit benötigt ? = erzeugt die "Red/Blue/Neutral Flagbase Models" (optional) oder die "Harvester Goal Models" -------------------- Quakelive Gametypes: -------------------- g_gametype Radi gametype Longname Items benötigte Entities (optionale Entities für "Flagbase Models") & not_gametype 0 ffa Free For All Yes 1 duel 1vs1 Tournament Yes 2 race Race - *1 RacePoints 3 tdm Team Deathmatch Yes 4 ca Clan Arena - 5 ctf Capture The Flag Yes Redflag; Blueflag (Redobelisk; Blueobelisk) 6 1f *2 1-Flag CTF Yes Redflag; Blueflag; Redobelisk; Blueobelisk; Neutralflag (Neutralobelisk) 7 ob Overload (n/a) Yes Redobelisk; Blueobelisk 8 har Harvester Yes Redobelisk; Blueobelisk; Neutralobelisk 9 ft Freeze Tag Yes 10 dom Domination - DomPoints 11 ad Attack & Defend - Redflag; Blueflag (Redobelisk; Blueobelisk) 12 rr Red Rover - *1 Man kann Items mit "gametype: race" zum spawn zwingen. *2 Achtung im Arena-File muss das "oneflag" heissen! (n/a) Overload ist atm nicht mehr in QL verfügbar. Team Entities Spawn Guide: -------------------------- Gametype: FFA Duel Race TDM CA CTF 1F Har FT Dom AD RR Empfohlene Gametype Settings: Entity: info_player_intermission ! ! ! ! ! ! ! ! ! ! ! ! keine Gametypes sezten info_player_deathmatch ! ! !*1 ! ! T T T ! !*2 T ! keine Gametypes sezten - bei Race siehe: *1 und *2 team_CTF_blueplayer - - - - - ! ! ! - - ! - keine Gametypes setzen team_CTF_bluespawn team_CTF_redplayer team_CTF_redspawn team_CTF_blueflag - - - - - ! ! - - - ! - keine Gametypes setzen team_CTF_redflag team_CTF_neutralflag - - - - - X ! - - - - - "gametype: 1f" oder "not_gametype: ctf" setzen team_CTF_blueobelisk - - - - - ? ! ! - - ? - keine Gametypes setzen - wenn man keine "Red/Blue Flagbase Models" team_CTF_redobelisk wünscht: "gametype: 1f har" oder "not_gametype: ctf ad" setzen team_CTF_neutralobelisk - - - - - - ? ! - - - - keine Gametypes setzen - wenn man kein "Neutral Flagbase Model" wünscht: "gametype: har" oder "not_gametype: 1f" setzen team_dom_point - - - - - - - - - ! - - keine Gametypes setzen race_point - - ! - - - - - - - - - keine Gametypes setzen Legende: ! = wird benötigt (spawnt automatisch wenn nicht verboten) - = wird nicht verwendet (spawnt automatisch nicht) X = muss deaktiviert werden (spawnt sonnst leider sinnlos und steht in der Gegend rum) T = wird, wenn vorhanden, als Personal-Teleporter-Exit benötigt ? = erzeugt die "Red/Blue/Neutral Flagbase Models" (optional) oder die "Harvester Goal Models" *1 Man sollte alle in der Map verteileten DM-Spawns für Race deaktivieren. "not_gametype: race" Und dann nahe dem Start-RacePoint ein paar extra für Race setzen. "gametype: race" Dadurch spawnt man dann immer am Startpunkt! *2 Der DomPoint sollte (mittels Target) auf die jeweiligen naheliegenden DM-Spawns verweisen. Dadruch spawnt man immer in der Nähe eines eingenommenen DomPoints. ENGLISH: ------------------- Q3A & TA Gametypes: ------------------- g_gametype Radi gametype Longname required entities (optional entities for "Flagbase Models") 0 ffa Free For All 1 tournament *1 1vs1 Tournament 2 single Singleplayer 3 team Team Deathmatch 4 ctf Capture The Flag Redflag; Blueflag (Redobelisk; Blueobelisk) (TA) 5 oneflag One Flag CTF Redflag; Blueflag; Neutralflag (Redobelisk; Blueobelisk; Neutralobelisk) (TA) 6 obelisk *2 Overload Redobelisk; Blueobelisk (TA) 7 harvester Harvester Redobelisk; Blueobelisk; Neutralobelisk *1 Note: in the Arena-File you need to write "tourney"! *2 Note: in the Arena-File you need to write "overload"! Team Entities Spawn Guide: -------------------------- Gametype: FFA Tournament Single Team CTF Oneflag Obelisk Harvester recommended gametype setting: Entity: info_player_intermission ! ! ! ! ! ! ! ! don't set gametypes info_player_deathmatch ! ! ! ! T T T T don't set gametypes team_CTF_blueplayer - - - - ! ! ! ! don't set gametypes team_CTF_bluespawn team_CTF_redplayer team_CTF_redspawn team_CTF_blueflag X X X X ! ! X X set "gametype: ctf, oneflag" team_CTF_redflag team_CTF_neutralflag (TA) X X X X X ! X X set "gametype: oneflag" team_CTF_blueobelisk (TA) - - - - ? ? ! ! don't set gametypes - if you don't want "Red/Blue Flagbase Models" team_CTF_redobelisk (TA) set: "gametype: obelisk, harvester" team_CTF_neutralobelisk (TA) - - - - - ? - ! don't set gametypes - if you don't want a "Neutral Flagbase Model" set: "gametype: harvester" Legend: ! = important (spawns by default if not disabled) - = not in use (doesn't spawn anything) X = need to be disabled (spawns otherwise an useless Flag) T = acts as Personal-Teleporter-Exit ? = spawns the "Red/Blue/Neutral Flagbase Models" (optional) or the "Harvester Goal Models" -------------------- Quakelive Gametypes: -------------------- g_gametype Radi gametype longname items required entities (optional entities for "Flagbase Models") & not_gametype 0 ffa Free For All Yes 1 duel 1vs1 Tournament Yes 2 race Race - *1 RacePoints 3 tdm Team Deathmatch Yes 4 ca Clan Arena - 5 ctf Capture The Flag Yes Redflag; Blueflag (Redobelisk; Blueobelisk) 6 1f *2 1-Flag CTF Yes Redflag; Blueflag; Redobelisk; Blueobelisk; Neutralflag (Neutralobelisk) 7 ob Overload (n/a) Yes Redobelisk; Blueobelisk 8 har Harvester Yes Redobelisk; Blueobelisk; Neutralobelisk 9 ft Freeze Tag Yes 10 dom Domination - DomPoints 11 ad Attack & Defend - Redflag; Blueflag (Redobelisk; Blueobelisk) 12 rr Red Rover - *1 You can force items to spawn in Race by set "gametype: race". *2 Note: in the Arena-File you need to write "oneflag"! (n/a) Overload is atm not available in QL. Team Entities Spawn Guide: -------------------------- gametype: FFA Duel Race TDM CA CTF 1F Har FT Dom AD RR recommended gametype setting: entity: info_player_intermission ! ! ! ! ! ! ! ! ! ! ! ! don't set gametypes info_player_deathmatch ! ! !*1 ! ! T T T ! !*2 T ! don't set gametypes - except for Race see: *1 and *2 team_CTF_blueplayer - - - - - ! ! ! - - ! - don't set gametypes team_CTF_bluespawn team_CTF_redplayer team_CTF_redspawn team_CTF_blueflag - - - - - ! ! - - - ! - don't set gametypes team_CTF_redflag team_CTF_neutralflag - - - - - X ! - - - - - set "gametype: 1f" or "not_gametype: ctf" team_CTF_blueobelisk - - - - - ? ! ! - - ? - don't set gametypes - if you don't want "Red/Blue Flagbase Models" team_CTF_redobelisk set: "gametype: 1f har" or "not_gametype: ctf ad" team_CTF_neutralobelisk - - - - - - ? ! - - - - don't set gametypes - if you don't want a "Neutral Flagbase Model" set: "gametype: har" or "not_gametype: 1f" team_dom_point - - - - - - - - - ! - - don't set gametypes. race_point - - ! - - - - - - - - - don't set gametypes. Legend: ! = important (spawns by default if not disabled) - = not in use (doesn't spawn anything) X = need to be disabled (spawns otherwise an useless Flag) T = acts as Personal-Teleporter-Exit ? = spawns the "Red/Blue/Neutral Flagbase Models" (optional) or the "Harvester Goal Models" *1 You should disable all scattered DM-spawns in Race. "not_gametype: race" Then place some Race only DM-spawns near the Start-RacePoint. "gametype: race" In this way you will always spawn at the start! *2 The DomPoint should point (via target) to the nearby DM-spawns. In this way you will always spawn near a captured DomPoint.